Online Identity Bibliography
A collection of academic papers and books about identity online and online identity.
Last Updated August 18, 2006
This is a work in progress! I will be collecting citations and organizing them throughout
January and February 2006. ha ha! August-September 2006.
Please email me with suggestions, additions and corrections.
Note that if I find a free, full-text source I don’t bother looking for the other options
[HTML] – Link to free, full-text HTML
[PDF] – Link to free, full-text PDF (requires Adobe reader)
[Paywall] – Link to journal/database where you can buy the work
[GPrint] – Link to Google Print’s page for the work
[Amazon] – Link to Amazon.com’s page for the work
Other related bibliographies:
- Ethnobase bibliography : “a web resource for ethnographic approaches to studying Information and Communication Technologies (ICTs).”
- Fragment.nl :: Cyberculture, Identity and Gender Resources: excellent and extensive
- BlogBib: An Annotated Bibliography on Weblogs and Blogging, with a Focus on Library/Librarian Blogs
- Draft Bibliography on Blogging, with links
- Master List of Blog Articles, includes non-academic sources, frequently updated
- Concepts of Self and Person in Philosophy of Mind, and Cognitive Science: not internet/tech specific, but useful for general theories of identity
- The Resource Center for Cyberculture Studies has lots of excellent book reviews and resources for people studying the internet from an academic perspective.
Adams, Josh (2005). “White Supremacists, Oppositional Culture and the World Wide Web.” Social Forces 84(2), December, 759-778.
Atkinson, S. & Nixon, H. (2005). “Locating the Subject: Teens online @ ninemsn.” Discourse: Studies in the Cultural Politics of Education. September, 26(3): 387-409.
Baker, P. (2001) Moral Panic and Alternative Identity Construction in Usenet. Journal of Computer-Mediated Communication, 7 (1) October. [HTML]
Bechar-Israeli, H. (1995). From bonehead to clonehead:Nicknames, Play, and Identity on Internet Relay Chat. Journal of Computer-Mediated Communication, 1(2). [HTML]
Belausteguigotia, M. (2003). The Zapatista Rebellion and the Use of Technology: Indian women online?. Indigenous Affairs, 0(2), 18-25. [Paywall]
Bortree, D.S. (2005). Presentation of self on the Web: an ethnographic study of teenage girls’ weblogs. Education, Communication & Information, 5(1), 25-39 [Paywall]
boyd, d. (2004) “Friendster and Publicly Articulated Social Networks.” Conference on Human Factors and Computing Systems (CHI 2004). Vienna: ACM, April 24-29, 2004. [PDF]
Bromberg, Heather. (1996) “Are MUDs Communities? Identity, Belonging and Consciousness in Virtual Worlds.” Rob Shields (Ed.) Cultures of Internet: Virtual Spaces, Real Histories, Living Bodies. London, Sage. 143-152.
Bruckman, A. “Gender Swapping on the Internet.” In Proceedings of the Internet Society (INET ’93) in San Francisco, California, August, 1993, by the Internet Society. Reston, VA: The Internet Society.
Burkhalter, B. (1999). Reading race online: Discovering racial identity in usenet discussions. In M. A. Smith & P. Kollock (Eds.), Communities in cyberspace (pp. 60-75). London: Routledge.
Butcher, M. Transnational Television, Cultural Identity and Change. London: Sage Publications, 2003.
Calvert, S. L. (2002). Identity Construction on the Internet. In S. L. Calvert, A. B. Jordan & R. R. Cocking (Eds.), Children in the Digital Age: Influences of Electronic Media on Development (pp. 57 – 70). Wesport, Connecticut: Praeger.
Calvert, S. L., Mahler, B. A., Zehnder, S. M., Jenkins, A., & Lee, M. S. (2003). Gender differences in preadolescent children’s online interactions: Symbolic modes of self-presentation and self-expression. Applied Developmental Psychology.
Campbell, Alex. (2006). “The search for authenticity: An exploration of an online skinhead newsgroup.” New Media & Society, April 8(2): 269-294.
Campbell, J.E. Getting It On Online: Cyberspace, Gay Male Sexuality, and Embodied Identity. Binghamton, NY: Haworth Press: 2004.
Campbell, J. E. (2005). Outing PlaneOut: Surveillance, gay marketing and internet affinity portals. New Media & Society, 7(4): 663-683.
Caspary, C., W. Manzenreiter. (2002). From Subculture to Cyberscubculture? The Japanese Noise Alliance and the Internet. In Gottlieb, N., M. McLelland (Eds.), Japanese Cybercultures. New York, London, RoutledgeCurzon: 60-74.
Chan, Brenda. (2006, May). “Virtual Communities and Chinese National Identity.” Journal of Chinese Overseas (2)1:1-32.
Chandler, Daniel (1998), “Personal Home Pages and the Construction of Identities on the Web.” [HTML]
Cheng, V. J. Inauthentic: The Anxiety over Culture and Identity. New Brunswick, New Jersey: Rutgers University Press, 2004
Cherny, L. “Gender Differences in Text-Based Virtual Reality.” Proceedings of the Berkeley Conference on Women and Language. April 1994,
Cherny, L. and Weise, E. R., eds. Wired Women: Gender and New Realities in Cyberspace. Seattle: Seal Press, 1996.
Chopra, Rohit. (2006). “Global primordialities: virtual identity politics in online Hindutva and online Dalit discourse.” New Media & Society, April 8(2):187-206.
Clothier, Ian M. (2005, Winter). “Created Identities: Hybrid Cultures and the Internet.” Convergence: The Journal of Research into New Media Technologies. 11(4):44-59.
Cooks, L. (2001). Negotiating National Identity and Social Movement in Cyberspace: natives and invaders on the Panama-L listserv. In Ebo, B. (Ed.), Cymberimperialism? Global Relations in the New Electronic Frontier. Westport, CT, Praeger: 233-251.
Consalvo, M., S. Paasonen (Eds.), Women and Everyday Uses of the Internet: agency and identity. New York, Peter Lang: 2002.
Consalvo, M. (February 2003). It’s a queer world after all: Studying The Sims and sexuality. New York: GLAAD Center for the Study of Media and Society.
Constant, D., Sproull, L., and Kiesler, S. “The Kindness of Strangers.” Organizational Science 7 (1996): 119-135.
Correll, S. “The Ethnography of an Electronic Bar: The Lesbian Café” Journal of Contemporary Ethnography 24 no. 3 (1995): 270–98.
Crawford, S. (2003). Who’s in charge of who I am: Identity and law online. Paper presented at First Annual State of Play Conference, New York Law School, November 13-15. [PDF]
Brenda Danet, “Text as Mask: Gender, Play and Performance on the Internet.” In Steven G. Jones, ed., Cybersociety 2.0: Computer-mediated Communication and Community Revisited, pp.129-158. Thousand Oaks, CA: Sage. [HTML] (earlier version of paper)
Darling-Wolf, F. (2004). Virtually multicultural: Trans-Asian identity and gender in an international fan community of a Japanese star. New Media and Society, 6(4), 507-528.
Davis, J. Myths Of Embodiment And Gender In Electronic Culture. 2004,
Del-Castillo, H., A.B. Garcia-Varela, P. Lacasa. (2003). Literacies through media: Identity and discourse in the process of constructing a web site. International Journal of Educational Research, 39(8), 885-991.
Donath, J. and boyd, d. “Public Displays of Connection.” BT Technology Journal 22 no. 4 (October 2004): 71-82.
Donath, J.S. (1999). Identity and Deception in the Virtual Community. In Smith, M., P. Kollock (Eds.), Communities in Cyberspace. London, Routledge: 29-59.
Doostdar, A. (2004). ‘The vulgar spirit of blogging’: on language, culture, and power in Persian weblogestan. American Anthropologist, 106(4), 651-662.
Ducheneaut, N., and Moore, R.J. “Let me get my alt: digital identiti(es) in multiplayer games.” CSCW2004 workshop on Digital Identities, Chicago, Illinois. 6 November 2004.
Filiciak, M. “Hyperidentities: Postmodern identity practices in massively multiplayer online role-playing games.” In The Video Game Theory Reader, ed. J.M.P. Wolf and B. Perron, 87-102. New York: Routledge, 2004.
Fornas, J., K. Klein, M. Ladndorf, J. Sundén, M. Sveningsson (Eds.). (2002). Digital Borderlands: cultural studies of identity and interactivity on the Internet. New York, Peter Lang Publishing.
Foster, Derek. “Community and Identity in the Electronic Village”. in Porter, David (Ed.) Internet Culture. London: Routledge, 1997. 23 – 38.
Gatson, S.N., A. Zweerink. (2004). Ethnography online: ‘natives’ practising and inscribing community. Qualitative Research, 4(2), 179-200.
Gauntlett, D. Media, Gender and Identity: An Introduction. New York, NY: Routledge, 2002.
Giddens, A. Modernity and Self-Identity: Self and Society in the Modern Age. Stanford, CA: Stanford University Press, 1991.
Gilmore, S. & Crissman, A. “Video Games: Analyzing Gender Identity and Violence in this New Virtual Reality.” Studies in Symbolic Interaction, 21 (1997), pp. 181-199.
Ginsburg, F. (2002). Mediating Culture: indigenous media ethnographic film, and the production of identity. In Askew, K., R. Wilk (Eds.), The Anthropology of Media: A Reader. London, Blackwell: 210-235.
Goffman, E. The Presentation of Self in Everyday Life. New York: Anchor Books, 1959.
Golbeck, J. and Hendler, J. “Inferring Trust Relationships in Web-Based Social Networks.” Submitted to Association for Computing Machinery Transactions on Internet Technology, January 2005.
Granovetter, M. “The Strength of Weak Ties.” The American Journal of Sociology 78 no. 6 (1973): 1360-1380.
Grazian, D. Blue Chicago. Chicago: University of Chicago Press, 2003.
Gupta, A., and Ferguson, J. “Beyond ‘Culture’ : Space, Identity, and the Politics of
Difference.” Cultural Anthropology 7.1 (1992): 7–25.
Halloran, J., Rogers, Y. and Fitzpatrick, G. “From text to talk: multiplayer games and voiceover IP.” In Proceedings of Level Up: 1st International Digital Games Research Conference. 2003, 131.
Halloran, J., Fitzpatrick, G., Rogers, Y., and Marshall, P. “Does it matter if you don’t know who’s talking? Multiplayer gaming with voiceover IP.” CHI 2004, Vienna, Austria. 24-29 April 2004, ACM 1-58113-703-6/04/0004.
Haraway, D. “Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980’s.” Socialist Review 80 (1985): 65-108.
Hardey, Michael. 2002. “Life Beyond the Screen: Embodiment and Identity Through the Internet.” Sociological Review 50(4):570-586.
Hayles, N. K. How We Became Posthuman. Chicago: University of Chicago Press, 1999.
Herring, Susan. 2002. “Searching for Safety Online: Managing ‘Trolling’ in a Feminist Forum.” The Information Society. 18(5):371-385. [available online via library subscription]
Huffaker, D. (2004). Gender similarities and differences in online identity and language use among teenage bloggers. MA Thesis, Communication, Culture, and Technology, Georgetown University. [PDF]
Huffaker, D. A., and Calvert, S. L. (2005). Gender, identity, and language use in teenage blogs. Journal of Computer-Mediated Communication, 10(2), article 1. [HTML]
Ito, M., V. O’Day, A. Adler, C. Linde, E. Mynatt. (). Making a Place for Seniors on the Net: SeniorNet, Senior Identity and the Digital Divide. Computers and Society, 31(3), 15-21. Available: http://www.itofisher.com/PEOPLE/mito/seniorsonthenet.pdf
Jaffe, J. M., Lee, Y.-E., Huang, L.-N., & Oshagan, H. (1995). Gender, Pseudonyms, and CMC: Masking Identities and Baring Souls. Paper presented at the 45th Annual Conference of the International Communication Association, Albuquerque, New Mexico.
Jewkes, Y. (Ed.). (2003). Dot.cons: crime deviance, and identity on the Internet. Devon, Willan Publishing.
Joinson, A. N. (2001) Self-disclosure in computer-mediated communication: The role of self-awareness and visual anonymity. European Journal of Social Psychology 31:2, 177
Jones, Steven G. (Ed.) Virtual Culture: Identity and Communication in Cybersociety. London: Sage, 1997.
Kendall, L. (1996) ‘MUDder? I Hardly Know ‘Er! Adventures of a Feminist MUDder,’ in Wired_Women: Gender and New Realities in Cyberspace, eds. L. Cherny and E.R. Weise Seal Press: Toronto.
Kendall, L. (2000). “Oh No! I’m a Nerd!” Hegemonic Masculinity on an Online Forum. Gender and Society, 14(2), 256-274.
Kendall, L. Hanging out in the Virtual Pub: Masculinities and Relationships Online. Berkeley: University of California Press, 2002.
Killoran, J.B. (2003, Winter). “The Gnome in the Front Yard and Other Public Figurations: Genres of Self-Presentation on Personal Home Pages.” Biography 26(1): 66-83.
Kolko, B. E. “Erasing @race: Going White in the (Inter)Face.” In Race in Cyberspace, ed. Kolko, B. E., Nakamura, L., and Rodman, G. B, 213-232. New York: Routledge, 2000.
Littler, Daniel (1998). The Impact of the Internet on the Expression and Perception of Social Identities. [html]
MacDougall, R. (2005). “Identity, Electronic Ethos, and Blogs: A Technologic Analysis of Symbolic Exchange on the New News Medium,” American Behavioral Scientist, Vol. 49, No. 4, 575-599
Mallapragada, Madhavi. (2006) “Home, homeland, homepage: belonging and the Indian-American web.” New Media & Society April 8(2): 207-227.
Marwick, A. “‘I’m a Lot More Interesting than a Friendster Profile’”: Identity Presentation, Authenticity and Power in Social Networking Services.” To be presented at Association of Internet Researchers Conference (AOIR 2005). Chicago, IL, USA, 5-9 October 2005, 2004.
Mazalin, D. & Moore, S. (2004) Internet Use, Identity Development and Social Anxiety Among Young Adults. Behaviour Change 21:2, 90.
Mazzarella, S. (2005). Girl Wide Web: Girls, the Internet, and the Negotiation of Identity (Intersections in Communications and Culture: Global Approaches and Transdisciplinary Perspectives). New York: Peter Lang. [amazon]
McDonough, J. (1999) “Designer Selves: Construction of Technologically Mediated Identity within Graphical, Multiuser Virtual Environments.” Journal of the American Society for Information Science, 50, no. 10.
Miller, H. & Arnold, L. (2003) “Self in Web Home Pages: Gender, Identity and Power in
Cyberspace.” Giuseppe Riva & Carlo Galimberti (Eds.), Towards CyberPsychology: Mind, Cognitions and Society in the Internet Age. Amsterdam, IOS Press [PDF]
Miller, Laura, “Women and Children First: Gender and the Settling of the Electronic Frontier,” in Resisting the Virtual Life: The Culture and Politics of Information, eds. James Brook and Iain A. Boal (San Francisco: City Lights, 1995): 49-57.
Murphy, S. “‘Live in your world, play in ours’: the Spaces of Video Game Identity.” The Journal of Visual Culture 3 no. 2 (2004): 223 – 238.
Nabeth, T. (2005); Understanding the Identity Concept in the Context of Digital Social Environments; INSEAD CALT – FIDIS working paper, January 2005. [PDF]
Nabeth, T. & C. Roda (2002); Intelligent agents and the future of identity in e-society; Institute for Prospective Technological Studies Report; Special issue on Identity & Privacy, September. [html]
Nakamura, L. “Race in/for Cyberspace: Identity Tourism and Racial Passing on the Internet.” Cyberreader, ed V.J. Vitanza, 442-453. Needham Heights, MA, 1999.
Nakamura, L. and Haraway, D. “Prospects for a Materialist Informatics: An Interview with Donna Haraway.” Electronic Book Review. 30 August 2003,
Poster, J.M. (2002). Trouble, Pleasure, and Tactics: anonymity and identity in a lesbian chat room. In Consalvo, M., S. Paasonen (Eds.), Women and Everyday Uses of the Internet: agency and identity. New York, Peter Lang: 230-252.
Rak, Julie (2005, Winter). “The Digital Queer: Weblogs and Internet Identity.” Biography 28(1): 166-182.
Reid, E.M. (1996). Text-based Virtual Realities: identity and the cyborg body. In Ludlow, P. (Ed.), High Noon on the Electronic Frontier: conceptual issues in cyberspace. Cambridge, MA, MIT Press: 327-345.
Resnick, Paul and Richard Zeckhauser. 2002. “Trust Among Strangers in Internet Transactions: Empirical Analysis of eBay’s Reputation System.” In The Economics of the Internet and E-Commerce. Michael R. Baye, editor. Volume 11 of Advances in Applied Microeconomics. Amsterdam, Elsevier Science. [online]
Reynolds, R., (2003), Commodification of identity in online communities. Paper presented at the annual
meeting of the Association of Internet Researchers, Toronto, CA, October 2003. [doc]
Schau, H.J. & Gilly, M. (2003). “We Are What We Post? Self-Presentation in Personal Web Space.” Journal of Consumer Research. 30 (December) [PDF]
Shaw, D.F. (1997). Gay Men and Computer Communication: a discourse of sex and identity in cyberspace. In Jones, S.G. (Ed.), Virtual Culture: identity and communication in cybersociety. London, Sage: 133-145.
Simpson, B. (2005). “Identity Manipulation in Cyberspace as a Leisure Option: Play and the Exploration of Self.” Information & Communications Technology Law, 14(2): 115 – 131.
Slater, D. (2002). Social relationships and identity, online and offline. In Lievrouw, L., S. Livingstone (Eds.), Handbook of New Media: Social Shapping and Consequences of ICTs. London, Sage Publications: 533-546.
Spiliotopoulos, Valia. (2005). “Investigating the Role of Identity in Writing Using Electronic Bulletin Boards.” The Canadian Modern Language Review / La revue canadienne des langues vivantes. 62(1), September, 87-109.
Steinkuehler, C. A. “Massively multiplayer online videogames as a constellation of literacy practices.” Paper presented at the 2003 International Conference on Literacy, Ghent, Belgium, 22-27 September 2003.
Stern, S. R. (2004). Expressions of identity online: Prominent features and gender differences in adolescent’s World Wide Web home pages. Journal of Broadcasting & Electronic Media, 48, 218-243.
Stone, A.R. The War of Desire and Technology. Cambridge, MA: MIT Press, 1996.
Suler, J.R. (2002). Identity Management in Cyberspace. Journal of Applied Psychoanalytic Studies, 4, 455-460. [html]
Sundén, J. (2002). Cyberbodies: writing gender in digital self-presentations. In Fornas, J., K. Klein, M. Ladndorf, J. Sundén, M. Sveningsson (Eds.), Digital Borderlands: cultural studies of identity and interactivity on the Internet. New York, Peter Lang Publishing: 79-111.
Sunden, J. Material Virtualities. New York: Peter Lang, 2003.
Taylor, T. L. (2002) “Living Digitally: Embodiment in Virtual Worlds.” In The Social Life of Avatars: Human Interaction in Virtual Worlds, ed. R. Schroeder. London: Springer-Verlag.
Thurlow, C., Lendal, L. and Tomic, A. Computer Mediated Communication. London: Sage Publications, 2004.
Tubella, I. “Television and Internet in the Construction of Identity.” Project Internet Catalunya, UOC. 2001,
Turkle, S. Life on the Screen. New York: Touchstone, 1995.
Turkle, Sherry. “Constructions And Reconstructions of Self in Virtual Reality: Playing in the MUD.” Mind, Culture and Activity. 1, vol. 3, (1994):158-167.
Turkle, Sherry. “Multiple Subjectivity and Virtual Community.” Social Inquiry. vol. 67, (Winter 1997):72-84.
Turkle, Sherry. “Computational Technologies and Image of Self.” Social Research. Vol. 64, (Fall 1997):1093-1110.
Turkle, Sherry. (1999, November). “Cyberspace and Identity.” Contemporary Sociology. 28(6): 643-648.
van Halen, C. & Janssen, J. (2004) The Usage of Space in Dialogical Self-Construction: From Dante to Cyberspace. Identity 4:4, 389-405
Vogelgesang, W. (1999). Identity presentation in youth cultures and scene creation on the Internet (Jugendkulturelle Identitätsinszenierung und Szenengenerierung im Internet). Berliner Journal für Soziologie, 9(1), 65-84.
Wadley, G., Gibbs, M., Hew, K., and Graham, C. “ Computer Supported Cooperative Play, ‘Third Places’ and Online Videogames.” In Proceedings of the Thirteenth Australian Conference on Computer Human Interaction (OzChi 03), eds. S. Viller and P. Wyeth. University of Queensland, Brisbane, Australia, 26-28 November 2003, 238-241.
Wakeford, N. (1998). Urban Culture for Virtual Bodies: comments on lesbian ‘identity’ and ‘community’ in San Francisco Bay Area cyberspace. In Ainley, R. (Ed.), New Frontiers of Space, Bodies, and Gender. London; New York, Routledge: 176-190.
Walker, K. (2000). “It’s Difficult to Hide Itrdquo: The Presentation of Self on Internet Home Pages.” Qualitative Sociology, 23(1), 99-120.
Warschauer, M. (1999). Language, Identity, and the Internet. In Kolko, B.E., G.B. Rodman, L. Nakamura (Eds.), Race in Cyberspace. New York, Routledge: 151-170.
Warschauer, M., El Said, G. R., & Zohry, A. (2002). Language choice online: Globalization and identity in Egypt. Journal of Computer Mediated Communication, 7 (4). Retrieved September 17, 2003 from http://jcmc.indiana.edu/vol7/issue4/warschauer.html.
Watts, L & Reeves, A.J (2004) Managing Projections of Identity in Technological Milieu. Workshop on ‘Representations of Digital Identity’, CSCW 2004, Chicago, USA. [PDF]
Webb, S. (2001). Avatar culture: narrative, power and identity in virtual world environments. Information, Communication, and Society, 4(4), 560-594.
Wilbur, Shawn P. “An Archeology of Cyberspace: Virtuality, Community, Identity”. in Porter, David (Ed.) Internet Culture. London: Routledge, 1997. 5 – 22.
Williams, J. P. “Consumption and Authenticity in the Collectible Games Subculture.” The Georgia Workshop on Culture and Institutions, 21 January 2005, Athens, GA.
Williams, J.P and Copes, H. “How Edge Are You?’ Constructing Authentic Identities and Subcultural Boundaries in a Straightedge Internet Forum.” Symbolic Interaction 28 Issue 1 (2005): 67-89.
Williams, J.P. (2006). “Authentic Identities.” Journal of Contemporary Ethnography.April, 35(2): 173-200.
Wong, A., (2000). Cyberself: Identity, language and stylization on the Internet. In: Gibbs, D. & Krause, K. (Eds.) Cyberlines: Languages and Cultures of the Internet, James Nicholas, Albert Park, 175-206.
Wood, A. and Smith, M. (2005). Online Communication: Linking Technology, Identity, and. Culture (2nd Edition). Lawrence Erlbaum Associates: New Jersey
Woodward, K. Identity and Difference. London: Sage Publications, 1997.
Wright, T., Boria, E., and Breidenbach, P. “Creative Player Actions in FPS Online Video Games: Playing Counter-Strike.” Game Studies 2 no. 2, December 2002.
Wynn, E. and Katz, J. “Hyperbole Over Cyberspace: Self-Presentation and Social Boundaries in Internet Home Pages and Discourse.” The Information Society 13 (1997): 297-237.
Yates, S. J. (1997). “Gender, Identity, and CMC.” Journal of Computer Assisted Learning, 13(4): 281.
Yee, N. (2004). The Psychology of MMORPGs: Emotional Investment, Motivations, Relationship Formation, and Problematic Usage. In R. Schroeder & A. Axelsson (Eds.), Social Life of Avatars II. London: Springer-Verlag.